#if !defined(AFX_SBASSET_H__75BC97B2_E1B6_4DFA_AB90_6CD3B2A40ECC__INCLUDED_)
#define AFX_SBASSET_H__75BC97B2_E1B6_4DFA_AB90_6CD3B2A40ECC__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SBASSet.h : header file
//
#include "CUI.h"
/////////////////////////////////////////////////////////////////////////////
// CSBASSet dialog

class CSBASSet : public CPropertyPage
{
	DECLARE_DYNCREATE(CSBASSet)

// Construction
public:
	CSBASSet();
	~CSBASSet();

	CSBAS	m_SBAS;
// Dialog Data
	//{{AFX_DATA(CSBASSet)
	enum { IDD = IDD_SBASSet };
		// NOTE - ClassWizard will add data members here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_DATA


// Overrides
	// ClassWizard generate virtual function overrides
	//{{AFX_VIRTUAL(CSBASSet)
	public:
	virtual BOOL OnSetActive();
	virtual BOOL OnKillActive();
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	// Generated message map functions
	//{{AFX_MSG(CSBASSet)
	virtual BOOL OnInitDialog();
	afx_msg void OnSBASSet();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SBASSET_H__75BC97B2_E1B6_4DFA_AB90_6CD3B2A40ECC__INCLUDED_)
